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@Baroni Thanks for your reply! Would you say deferred payments is something I should investigate and implement in my game (as I a missing out on...
I have implemented IAP within my Unity game using Unity IAP. I wrote the code myself (I didn't use the codeless version) My game has been live...
I created a game and published it to the app stores. Currently I save their account information to a remote database. My users are now...
Hey all, I the Project Settings within Unity, you can set the Minimum API Level and the Target API Level. What do these values actually do?...
Hey all, I have the following code : if (!Permission.HasUserAuthorizedPermission("android.permission.POST_NOTIFICATIONS")) {...
Hey everyone, I am an Indie game developer that has been working on my tower defence game for a little over 2 years now and it's finally in both...
Ok, thanks for the info guys. I'll check out that unity package mentioned above. :)
Hey all, I just published my first game on apple/android. I have a friend with an iphone that install the game. I use the device's Unique...
I think I figured it out. On the main page, you can select which build you want to use. I think I assumed it used the latest, but it doesn't....
Hey guys, I am about to release my first game on iOS. I am a little confused and would love some help. When I visit Apple's App Store Connect...
Hello, I have created a game that has a store where users can purchase in-game items using real money. I pull the prices and currency symbols...
I noticed if I run my iOS game within the Unity Editor, I see the ads working. If I build the project, open the built project in xcode, and then...
If no one knows, can someone at least let me know if viewing ads from UnityEngine.Advertisements is possible on the emulator within xcode? Thanks!
I'm new to this. I assume you are able to see ads when testing your app within xcode? I just want to confirm this isn't one of those "the ads...
Hey all, I have Unity Ads (UnityEngine.Advertisements) working on Android. I am using the exact same code for IOS, I just updated my `adUnitId`...
Hey all, Trying to build/archive my first iOS game. I setup the certificates, provisioning profiles, etc. I added the provisioning profiles to...
Ok, I think I figured it out. Stupid mistake. For my android game, my icons were set to photoshop files (.psd files). on my PC, for Android,...
Hmm, I tried removing : !/[Aa]ssets/**/*.meta From the git ignore file, and it didn't change anything (no new files needed to be committed)....
"did you commit those files so they are identical on PC?" Sorry, it's been a long week ... I don't quite understand. Did I commit what files? I...
This is my gitignore file : # This .gitignore file should be placed at the root of your Unity project directory # # Get latest from...