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Thanks again. This code introduces me to other concepts as well that I need to learn. It also works very well for my intended purpose.
Oh very nice. I appreciate you taking the time to correct me on this. I had no idea. Thank you! I’ll give this a try and let you know my results!
After some more thought I went with something really simple. It works for me for now, but will need some further refinement in the future. Either...
Thank you! That is something I was attempting to do. I’ll take a look at the thread you linked.
Hello all! I recently came across using the Cinemachine Freelook camera as a third-person camera option and I really like it. Right now I'm in the...
This did the trick for me. Thanks!
I did not need to delete the Derived Data to get through this, but Product > Clean (Shift-Command-K) did the trick for me! Thanks for the useful...
Thanks for the tips, EddieOffermann. It helped me get over my hurdle of deploying to multiple platforms. I agree that Unity should be doing this...
Thanks for this! It's perfect for my prototyping needs and may carry even further forward.
Just as a friendly notice: The new Windows 10 build (10586) that came out today to the general public will cause licensing issues again as Unity...
Thanks Yonkec!
I, too, would greatly appreciate a copy of this theme!
You were totally right - I was relying too much on PixelOffset when I should have instead been using the transform position. I changed my code up...
I am working on a simple level loading scene, and am running into some issues using GUIText objects for labels over nodes the player can select....