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Hi, Our team will develop an app with dynamic multiple games inside. Any new games will dynamically donwloaded to the app. I'm thinking to put...
I have same problem. I have to import it manually :(
Hi, I need to build asset bundle to compress all the spritesheets used as animation (not with Animator). Then the game will call it from...
Hi all, I have limited time for my current 2D project. There are 459 spritesheets to be animated. How to create animation dynamically, and show...
I have many spritesheet, each with size 4096 x 2048 px. Will it be problem in iOS or Android?
I found this way: Instantiate(Resources.Load ("hero1", typeof(GameObject))) as GameObject; is this the right way?
Thanks for reply, imaginaryhuman :) In most cases, I need to instantiate different prefab at runtime, with the same script. How can I do this?
I have three prefabs : A,B,C How to instantiate those three in one script with something like this: createObject(A) ? I know that we have to...
Hi all, I have sprites that have to be animated each with size 300x200 px. The character movement takes around 50% of the whole size. The...