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Thank you! Its very much appreciated! We have the half of crashes now, but there are still a lot... Will be in 2018.4? Thanks again!
Hi! The images describe the problem by itself. [ATTACH][ATTACH] I have this problem since Unity 2018.3.3 or later (I don't know if it could...
Thanks Stephan, we will research to make it work by this way and post it here when its working :)
Hi! In my android game, the "mobile distance field (surface)" shader is failing on some devices, and there is some important 3D text as part of...
With the latest update, we think that the crashes are gone. We did "reimport all" in the project. About getting an affected device ... we have...
If can be useful, here you have the affected devices and android version list. Now we have 3% crashes on a game with > 30k downloads/day ( > 5M...
Hello, As I said in the title, I can't build & run to android device. I was doing it without any problems in Unity 2017.3. EDIT: Build system...
Unfortunately, not happening in our devices... but we are having everyday hundreds of crashes of this since we changed from Unity 2017 to Unity...
Here an image of the crashes on Google Play console.
Hi! Someone else is having these crashes? I am using Unity 2018.3.2f1 with IAP native service and UnityAds 3.0.1(From Asset Store)....
Same problem here! Since Unity 2018.3, now we are using 2018.3.2f1. Any patch to solve this please? We are having thousand crashes on google...
Hi. I have the same problem. And 2 friends of me also. It's as if the reports have stopped. The reports only give information until yesterday...
Hello! Nowadays, is very difficult to publish a game that you have been working for months, and have your deserved downloads, so its much...
Same here, getting 100+ exceptions/day in "performance reporting". We are using Unity 5.5.0f3 with Unity Pro. Also having NullReference with 300+...
Hi! We are having same performance problem on Galaxy Tab S2. Profiler says Unaccounted time between: PlayerEndOfFrame and InputProcess. (You can...
Hi again, we are having troubles again... this time some scripts are cut when downloading all the project from Collab. Thanks for your support.
We have changed the endings, but neither solves. We wait for some other more secure solution, since we are using collab in a serious project. We...
Hi! It's finally fixed with that trick? I am having same issue last days (empty scripts and lost references). Thanks!
I am not getting the Input.location.lastData from Update, because as you see in my code, I am doing Input.Location.Stop() just after started, in...
Yes, it's the first thing I thought. But I wanted to have everything that is in my hand well done, because i haven't got more Blackberry...