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So i've added all my gui graphics to a single texture file (generated with texture packer) and i'm trying to use the sprites generated from this...
Awesome thanks so much! :)
Hey there, so apparently unity does frustum culling automatically not rendering objects that are outside the view frustum. But do those objects...
Ahhh yes, it was named something generic. I changed it to _MainTex and now it seems to be working! thank you very much :)
It's a very simple graph right now. Here it is: [IMG]
Ahoj! i've made a sprite shader in shader graph with a exposed texture2d property called _MainTex. I then created a material with this shader and...
It seems like the cause of the problem was that I had multiple monobehaviours in the same file. After putting them into separate files they are no...
So I instantiate a new game object and nest a bunch of prefab objects to it. I then add a component to each of them. When I use the...
Never mind, it seems the event fires when moving the cursor. Something is wrong when i'm drawing the handles.
Looks like you're missing a curly bracket. And i'd use a KeyCode instead of string to define which key you're getting. if...
Hey there, i'm attempting to draw some handles as the mouse cursor passes over the editor scene view. I'm listening to duringSceneGui on SceneView...
Hey, so i'm working on a mini map for my game. It's a tile-based game so i'm just going to represent each tile with a different sprite in the mini...
Hey, i'm trying to create a windows installer for my standalone game using Inno setup 5. It works great. The installer is created and installs...