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Fantastic - thanks again for all your help!
Ah, that sounds very doable - and it's a great idea! Thanks Eric! I actually bought vectrosity last night, so I'm looking forward to...
Something like this: - though I don't think I'll worry about having accurate shadowing! - it will be a continuous line, without the variations...
Yep, that's precisely what I'm after. Just gotta figure out how to do it! :)
Hi Eric. My app will (assuming I can get it working!) have a screen in it where the user is expected to carve something (a shape, a letter, a...
Looks like vectrosity may indeed be the solution! I just saw this in the most recent release notes: • VectorLine.continuousTexture, for making a...
I'll have a serious think about that. It sounds pretty reasonable. Thanks for your help and suggestions.
Very likely, yes. It doesn't matter if I have to limit the shape or size of the sprite, and therefore limit the distance at which they are placed...
Yeah, I'll have to carefully tweak the distance moved (from the previous point) that will trigger the creation of a new point. I guess if I...
Thanks renman3000. I've thought of doing something vaguely similar, but I couldn't figure out how to make multiple instances of a "carve"...
Hi everyone. I've been rolling an idea around in my brain for the last few days, and I'm kind of stuck with how to approach it. I was...
You know what? That's actually not very cool at all.
Excellent! I'll have a look at the update later tonight! Rafes - thanks for your efforts on this project - much appreciated. Also, thanks...
Cool, thanks for the tips!
Excellent, thanks! Just wondering though - if I were to use: Import myScript; Would that have any overhead? i.e. would the script that...
Hi all. I'm just wondering what you all do for general functions that don't really "belong" anywhere. i.e. it's not really suitable to attach...
It was indeed a very difficult game. But the atmosphere was wonderful. :)
Thanks for the quick reply! I haven't heard of Clipper - I'll look into it. I was afraid that I'd have to roll my own collision routines......
Hi all. I've been messing around with Unity's physics the last few evenings, trying to make it work like the 2D collisions of days gone by....
It was indeed an inspiring interview. Nice work Tom. Hats off to you as well for your honesty and realistic answers to the questions.