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Does anyone have experience with running Aura 2 and this asset in the same scene? Does it work at all, are there any visual glitches, is choosing...
There are a lot of things you can do in this situation and making a shader is in my opinion the most complicated one. 1. Unity has Slice/Automatic...
Unity has a function for taking screenshots, see ScreenCapture.CaptureScreenshotAsTexture. So to get images for all scenes you'd need to open each...
Your problem isn't probably the number of sprites, but instantiating and destroying objects. Try using Object Pooling. If it's still laggy then...
Your code is really complicated, I stared at it for like 5 minutes and I still can't really understand what is happening. Maybe if you posted the...
It's called padding in the sprite editor: [ATTACH]
You select it in material inspector. This video should be helpful for you: link. I don't know what else I can tell you. Post your results (as...
If you're just a beginner the best option for you would be to use a 3d modelling program, here's how it can be done in blender: link If you want...
I don't see why you didn't post the full file. There is a lot of better quality code out here doing exactly the same, so nobody will "steal" it...
Yes, Unity doesn't have blend modes built in SpriteRenderer. But making materials is pretty straightforward in Unity and when it comes to shader...
After quick googling I found this: link But if you need any shader to work as it were a sprite shader just create a 3d quad and disable it's...
First you need to have a boolean that tells whether the player is climbing. If it is then set gravity to zero and move him according to what...
You need to set wrap mode to repeat in texture import settings and in your material set tiling to number bigger than 1.[ATTACH]
Hey, it's pretty simple. using UnityEngine; public class YSort : MonoBehaviour { Renderer rend; void Start () { rend =...
void Start() { playerControl = player.GetComponent<PlayerControl>();//You shouldn't use GetComponent in each frame, it is very heavy function...
Divide your sprite into parts depending on their colors, like this: [ATTACH] Set sprite mode as multiple, cut these two elements into two...
if (transform.localScale.x == 1)// == sign checks if one value is equal to the other. = sign assigns value on the right of it to variable on its...
I just mindlessly copied function from above. Sorry about that. Just put this code inside Update function instead of Start and remove while(true)....
Put [ExecuteInEditMode] before your class definition like this: [ExecuteInEditMode] public class PrintAwake : MonoBehaviour Then use hero617 's...
I don't really understand what did you try to achieve with this script. If "Ligacaoletrero" is type (name of class) of inputField variable, then...