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For me, 12.4 is not working. New project, new build targets, new provisioning profiles - but no builds succeed, they crash with the following...
https://drive.google.com/file/d/1Lt6s4tTXJRYWZV0Km7Z3P9L3E06YRfh1/view?usp=sharing
Yes, the player use the Curved World shader. Now I have changed it to non-Curved World shader, and added the player as pivot to the controller. It...
Hi, the player moves, and the camera is following the player, but can be rotated freely.
Hi, thanks for the quick reply. Unfortunately it does not work. If I add the player as pivot point, the only thing that happens is that the curve...
Hi, having a problem with a third person follow cam. I have bent the terrain 180 degrees using the Spiral Vertical Z Positive type. When the...
Hi, the rendered view on iphone 12 mini is not including the top and bottom parts of the screen. Looking at UnityEngine.iOS.Device.generation,...
(Case 1209331) Native Crash - pthread kill
Getting this as well on builds from Xcode 11, using cloud build and 2018.4.14.
Still exists in 2019.1.latest
Hi, we have a game with 150 levels, and we need to get the order of levels set correctly based on how many times a level is failed vs completed....
We got rejected by Google Play for updating a game. The reason was that somwhere in the code, something is allowing untrusted certificates. This...
[Posted in the wrong forum]
We did not have the time to do this, fixed the issue by changing to the regular text component instead of the 3d. But the bug is easy enough to...
One important finding here is that the texts are rendered at the correct spot if we use Vulkan rendering. With OpenGLES they end up in the center....
Hi, we are building with Unity Cloud Build and some texts are rendered in the center of the screen on Android, no matter what we do to place them...
:D Unity in a nutshell!
Hi, when doing a clean install of a build from 2019.1.11, it crashes immediately before splash screen starts showing. We discovered the problem...
It only works half way - the aab is indeed created, but no matter what I do it only contains one architecture. I've tried setting all 3...
Alright.... the error this time was in fact me. I had created the new signing certificate as Apple Distribution but it should have been iOS...