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Thanks for the reply, we'll try and see whether it's possible or not. It's certainly frustrating when everything is going smoothly and something...
Hello everyone, I'm sorry if this topic has been answered in the past but it's quite urgent. We're hired by a company whom wanted to build a...
Question is how do I assign which cube when pinched and released without effecting the entire cube? *
hey guys! Been stuck at trying to fix this problem for couple of days for now and need some help. I have several gameobjects in my scene where the...
Wow thanks man, errr but I think I'll stay with using Lerp at the time being. One question, how do I set the startPosition and the endPosition of...
Hey thanks for the help Joe :) Finally got it to work but I'm having a bit issue where I'm stuck at creating them main menu screen. In the main...
Hey guys, I'm kinda stuck at main menu coding for our FYP mobile game where I'm trying to achieve an effect of moving the camera left/right/down...
Hey guys, I'm having some issues with my script atm. I'm trying to achieve an effect where the user tap on the screen and it initiates a piece of...
Hey Joe, thanks for the guides and pointers ! First of all the line: #if UNITY_EDITOR ray =...
public class TouchButtonMove : MonoBehaviour { public GameObject kek; //flag to check if the user has tapped / clicked. //Set to true...
Hey guys, after trying out I've managed to get my cube moving based on where I touch on the screen. The thing now is I'm trying to make it move on...
YES ! That is exactly what I want to do. I'm making a [MEDIA] game type clone.
For some reason I can't use the insert code function here. I have a RigidBody attached to my cube and thinking of adding torque to it so that the...
This is what I have atm: if (Input.GetKey(KeyCode.LeftArrow)) { transform.position += Vector3.left * moveSpeed *...
Hey guys, so basically I'm moving the cube with Input.GetKey but I'm still having trouble making it move and roll over the same time. I've tried...
I've tried the method suggested by Arrow and it did work but when I continuously swipe it the floating point indeed messed up. Will try adding...
Thanks a lot AcidArrow, I'll go and try it.
Hey AcidArrow, thanks for the response. Basically I want to let the player move/flip the cube however the cube can only move accordingly to the...
Hey guys, I'm still fairly new to unity and C# and we're given a task to produce a game for mobile phone. Our game is mainly about moving/rolling...
Thanks Robhuhn ! Sorry for the confusion, what I meant to say in the earlier post is about getting the camera angle in Unity to work.