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My Kickstarter has 3 days left on it, and we've made it! Here is the newest video, showing the character customizer. [MEDIA]
I went live with my Kickstarter, so it felt like the right time to post about my game. [MEDIA] Hurried Heroes is a Cross-platform Multiplayer...
Hey Opsive, I just want to say thank you for such a great Asset Store pack and fantastically quick and indepth support on the forums. It's...
[attach] Your heist didn't go quite according to plan, time to escape with the goods! Evade traffic, dodge police barricades, and stay clear of...
Awesome, thanks opsive!
Hey Opsive, I'd like to change the obstacle spawning code, so that the next platformObject after a turn doesn't include obstacles. Whats the...
That was it, thanks!
It does, which makes sense. Pictured below, [attach] Sorry I should have stated that the platforms over it were the issue, not the one below (I...
So based on the post I started messing with the Platform Object offset to fix the issue, but the next platforms seem to be ignoring the override...
Hey Opsive, Does the turn scenery need to be square? I was tying to make them rectangular, so that when the player turns they don't run the...
SiMKiNG and Opsive: I actually had this same issue. Its not that the capsule collider doesn't work, if you rotate the character's model so the...
Thanks, opsive, I'll give it a try.
Hi Opsive, Can you explain how the "Probability Loop" works for Section Selection? I'm trying to set this up with just the 4 base Sections but I...
Ah I hadn't adjusted the diffuse curve shader's settings (made a new diffuse curve shader that was just grey), thanks!
Whenever I try to add a new obstacle, they fly in from the left before arriving at their correct lane. Is there anything that I need to add to...
Hi opsive, I'm having the same issue that deiong was seeing, where the end screen buttons aren't bringing up the additional menus. What...