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Hi lordubik, Sorry, I don't follow your question. I admit this issue is a bit hazy on my mind though, so I might be missing something obvious....
Hi Damogi, So, if you have something like this on your tsconfig.override.json: { "compilerOptions": { "allowJs": true },...
Hey Damogi, This post will help you out:...
Okay, so, you need two things: 1) A component that holds a few things: initPos (vector3), endPos (vector3), moveTime (float)... As well as some...
I can confirm that this is correct. In particular, you will want both the External folder (with your .js inside) and the tsconfig.override.json...
Sorry, alamac123, I did not follow what you meant... I did, however, manage to join the game.js.map into the html. Instead of defining the link...
Okay, so I advanced a little bit, let me describe it here! On the Facebook platform, I can upload the HTML file if there is a function that calls...
Has anyone been successful in creating a Facebook playable ad using Unity Tiny? I managed to get a Tiny project to work as an instant game, as...
Okay, thanks @reuno ! In case anyone else is interested, I will document my first step here. By quickly studying the CharacterWallJump class I...
Hi @reuno, great asset! I have been playing with it for a bit now and it is quite amazing! I do have a (hopefully) quick question: Suppose I...
Heyya! This should be quite simple, the .cvs file works pretty well with excel and it's very simple to create. A .cvs is a comma separated values...
Another quick update: The issue now has 8 votes, still not prioritized for a release though. As I work-around, I have been removing the...
Heyya! You can't, as far as I know, but if you select any child object and use the back arrow key, you'll jump to the parent of that object. If...
Heyya! Are you sure your animation is running? How is it triggered? It seems that maybe this is the initial frame of the Fly in animation and it...
Heyya! It's the alpha! The button seems lighter on your scene view because the white from the background is 'bleeding' to the top. This happens...
Heyya, Seems to me that all your error are caused by that last one (on the script SceneSwitch.cs, line 3). Check that out... It's using a...
Quick update: I got a (lightning fast) response from Unity QA team. They were able to reproduce the issue and have sent it for resolution with...
Heyya! Check out the Time class. Basically you can use Time.deltaTime on your update method to know how much time has passed since the last...
Heyya! I'll just drop a tip, seeing as I did some shadow tweaking for an iOS build recently... Since it was hard to debug due to lengthy build...
Heyya! The FPS controller is made so that it can both move and look around. That said, the best solution would be to use another script that just...