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If you move the entire Vector3.Lerp row outside the "if (selected == true)" it will be executed even if the unit is not selected. You could add...
Thanks for these recommendations. I will definitely look into them. By searching things you mentioned I found out I could try narrowing the...
Hi! I'm building a CCG (Collectible Card Game) with Unity, using a Perspective camera. I'm having some questions about how to implement the cards...
What's ntransform? it doesn't seem to be a Unity class. Probably what you need is to get the "spawn" object (assuming it has the tag "Spawn")...
I'm not sure I'm following you correctly, but if you want to destroy over the network non-instantiated objects, I think that's a problem right...
Unless animations are extremely important to be accurate and in synch, I wouldn't send any information through the network. Just make your...
Thank you!! The above code didn't work (seemed like C#), but I've changed the JScript to this: var playerName : String = "";...
Thanks for asking. Yes, I've tried doing (with String in capital "s"): var playerName : String = "";...
Hi! I've been trying to solve this but I'm stuck. This is a working C# code: string playerName = "Nameless";...
A couple of things: 1) Printing for debugging is never a bad idea, it doesn't matter where it is. You might want to add a Time.time output to...
That's strange and shouldn't happen. On the server, you get the NetworkPlayer as a parameter on the OnPlayerConnected callback. You should use...
I'm not sure if it's sarcastic or not :) If it's not, I really like your enthusiasm. If it is, not sure why.
Check answer here: http://forum.unity3d.com/threads/109563-How-to-create-different-levels-for-a-client-and-a-server
A couple of things from what I see: 1) You seem to be using the same variable "timer" for two different things: getting the moment when something...
I don't know how it actually makes them apart (I guess it uses the socket instance), but besides that, what are you really in need of? The users...
Is your player a child of the Camera? Or is it a child of something? If it's in the root hierarchy, I guess world and local space are the same.
Correct. Because the static vars are shared between all instances of that script, so with an instance or without it, the value of the variable is...
I think it depends on the networkViews involved in the process. If each game object has its own NetworkView, should each send the RPC and expect...
Are there any NetworkViews on any network transfer involved on this? Or just the connection code?
This post and the document are an excellent idea. I myself looked through it to make decisions. One thing I would add is a score gauge for...