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Something that has bothered me for some time now: why is the Player Input Behaviour not flags? It would be amazing if we could use a PlayerInput...
I have a feature request: right now I'm using Addressables.ReleaseInstance instead of destroy, as was recommended. However, if I call this method...
Choosing Invoke C Sharp Events on PlayerInput isn't working yet. Code: private Dictionary<PlayerInput, InputAction> playerActionPairs = new...
I've been using the Input System ever since it hit 0.9 and every time I think it's missing something, I learn that it isn't and is actually just...