A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
From the looks of the demo scene, each mesh is completely enclosed, and does not intersect another mesh. What would happen if a destructible mesh...
I'm using the default standard First Person Controller script (with plans to modify it to suit the project's needs, but there's no sense...
Here's my situation: I have a few models that have extra bones, and I want these bones to constantly be in ragdoll mode, even when the rest of...
I think that the backslash was telling the compiler to ignore the "newline" that immediately followed, so the compiler thought that the next line...
The backslashes were the issue. Thanks pixpusher2!
So, I'm pretty new to writing shaders for Unity, but not new to writing shaders in general, and I'm getting a rather strange error. Basically,...
Ha! It worked! Thank you so much!
So I've written a custom inspector for a couple of my classes, to make them more presentable and to show some information mid-game that would...
Anybody? it's really frustrating, and every site that shows how to do it is either outdated or doesn't exist...
I tried it, but it doesn't seem to be doing anything.
I'm trying to set up Notepad++ as my script editor (I got fed up with MonoDevelop). I've got syntax highlighting and jump-to-line working...
That fixed it, thank you so much! In C++ when I allocate an array of objects, it allocates and initializes the objects themselves... bah.
So I'm trying to track down some weird errors, and I believe that I've narrowed it down to this block of code: private Skill[] _skills; private...
bumpity
So, I'm trying to code the input for a game where the player is able to fly around, like a plane, and is also followed by other objects, like a...