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Hi @VitaSkr, At first I thought that your solution works, but its not. Here is the result with white pixel. The color got closer to required, but...
How to reproduce: 1. Creating new HDRP project. 2. Open sample scene. 3 Creating simple VFX with color set to any (for example green (0,1,0,1))...
Low fps is visible even in scenes with 1 cube with hdrp/lit shader and no scripts. The rest of my team have exactly same fps drop on different...
I thought HDRP is part of URP. My bad here. What I mean is how it can be possible, if the same CPU was doing just fine on previous unity version?...
There are lot's of things broken. 45 fps in both editor and build with my scripts on instead of 90. This will be a first time I'm gonna roll back...
Don't think so. I7-6700K should do just fine on scene with 0 scripts, no physics and just a few models to draw. It would. But I feel like it's a...
I usually had 90-100 fps shown in editor and almost the same amount in build (measured with different 3party utilities like fraps for example)....
Just upgraded from 2020.1.4f1 to 2020.2.2f1. My fps dropped from 90-100 to stable 50 in editor. Also got lots of issues with shaders, materials,...
Any luck?
Here is a generic method that searches through all hierarchy for the first active/inactive object of Type: public static T...
Is it possible to use another uv set in standard shader for detailed mask? I have atlas of textures in one image and atlas of masks in other....