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For anyone looking for an actual working solution in 2024 that doesn't involve using DLLS! Someone realized that as long as your custom logger...
For anyone looking for an actual working solution in 2024 that doesn't involve using DLLs! Someone realized that as long as your custom logger...
You have to tell us what error you're getting and please use the code tags in your post when posting code so it's readable
Can we see the component that's rendering the sprite? (:
Just gotta lerp the original color to your overlay color (: Tested and below code is working ;) Shader "custom/ColorOverlay" { Properties...
There's already a bug for it, and many other that are marked as duplicates. The only solution you guys have at the moment is to upgrade to the...
For sure steps to fix this: Delete text mesh pro log out of unity close unity open unity log back in goto asset store tab (dont click import,...
Using latest unity 5.5 and latest importer doesnt generate metadata properly for the texture /:
So you're gonna want to set the x pivot (in the inspector on recttransform) to either 0 (for anchored left, moving right) or 1 (for anchored...
Also just a tip: Unity doesn't document this very well, but you don't have to make your variables public to be able to use them in the editor....
Vector3 position = transform.localPosition; position.z = flameLength; transform.localPosition = position; You can swap out localPosition for...
[img] I've been working on this project for about a good 8 months now and i am finally nearing completion. I just wanted to post a couple...
I'm using a fairly new plugin called destructible 2d, it's working pretty well for what I need. You guys should check it out, good support too.
[IMG] [IMG] "Battle your friends in UbberStory. A turn-based, real-time, artillary strategy game! Choose and master one of many mobiles and...
This is EXACTLY what i need to finish my project. I was using an alternative to make destructible terrain, but this is much much better, will be...
bump? (:
[IMG] ------------ Hey guys! I am developing a mobile game, just like Gunbound, tanks, worms, etc. I played Gunbound for years as a kid. I want...
Ill give it a try, thanks! Sorry, i am pretty new to unity and didn't know the difference between local and world. Ill look into the documentation...
:confused::confused::confused: So my game is going to be just like the aforementioned games in the title. In all of these games, they have an...