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Bumpibg again to hope someone can help me
I tried to download Unity 2020.1.0b4 (64-bit) but I got the same errors there. I also tried Unity 2019.1.14f1 (64-bit) but that gave me the same...
Bumping because I really want to use Unity. Is there some way I can enable verbose mode so that I can get more error output or something like...
I did some research and tried to remove all of my preinstalled packages in the package manager: Now I don't have any errors, but at the same time,...
I was a few Windows versions behind and updated now to the latest but it did not help me either.
I'm having a compiler error when trying to play an empty project. Unity version: 2019.3.7f1 OS: Windows 10 I tried reinstalling Visual Studio...
I have a question about the networked example. I am currently trying to understand the whole thing and I got a couple of questions for you. Why...
I am currently using Lidgren Networking library to manage my UDP connections and I have not yet had any problem with that. What would you say that...
Hello. I am making an server authoritative multiplayer game and I want to build a "server" version of the game. And at the same time I want to be...
Yes I did, but I want to "activate" climbing mode by just touching the ladder. Like the ladders we see in fast paced FPS games like counter-strike...
How would one implement a ladder that you can walk up to and start climbing on touch? I tried to use OnCollisionEnter but that would not work...
I am trying to insert edge loops between two parallel edges on a polyshape object. Sometimes it works but sometimes it doesn't work. When it...
Okay, then I understand :-) It would be awesome to be able to instantiate decals and have them respond correctly to lighting
I am using a perspective camera :) @nu-assets But I suspect the light issues with the decal has to do something with what this guy explains here:...
Thx for help. It was indeed too large of a distance. But I don't think I will use deferred decals, seems too be like to much work to get it done...
Also I found this thing which I think is pretty interesting. The decal gets clipped in the middle of the mesh. [IMG]...
I am not in play mode. I am watching through scene. [IMG] https://gyazo.com/6d6bc47be5a6edbf50409e416f012e8b
Okay, shouldn't I be able to see it now ? [IMG] https://gyazo.com/5447c5bd4086e6d65e284e1c2ffc09ba
@nu-assets This is what I'm seeing when using the bullet decal deferred. https://gyazo.com/6ff5e13f35d567044d5420d2d1df5f5e I am using the latest...
I can't seem to use the EasyDecal deferred rendering. It is not visible in any way I use it. The deferred multiply rendering is however visible,...