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Alright, I believe I may have found the root cause of the issue. A while back I had disabled "Compress assets on import" to save time when...
Any updates on this issue? I've installed 5.0.0p1 and found no improvement.
I've filed a bug, case #858034.
Since the upgrade from 5.4 to 5.5 I've noticed a severe drop in performance within the editor, both in play mode and out. It's gotten so bad that...
We were having similar issues with shadows but were already rendering using multiple layered cameras. While this worked, if there was enough...
I had the same issue and had a hell of a time narrowing it down to graphics jobs. One thing I noticed is that any spotlights in the scene will...
Is it possible to get an update on this issue (814402)? Pretty much destroys our visuals right now, as double processing image effects like bloom...
Who is arguing that it should be removed from free? I have no problem with it being there in free, but once you start paying for a product the...
As Unity developers we should know that a lot of content made with Unity is utter garbage. Pretty much all the terrible games that somehow make...
I've been having the exact same issue in my project. I submitted a bug report two months ago and it seems there has been no progress on fixing...
Hi guys! Just wondering if you heard of the new motion vector support added in the latest 5.4 beta? Not sure if this would help you guys, or if...
Can we get an update on this issue from Unity? This bug is actually killing our UI development, and like most teams we're on a schedule. Seems...
Exact same problem here and it's a HUGE issue for us, as I can confirm that it causes consistent crashes. After several of these error messages...
No, don't get me wrong, I think your suggestion makes sense. Unfortunately Unity doesn't allow it, and there is a chance of the asset getting...
ManHunterITA can confirm, but to my knowledge Unity requires all assets to put any toolbar additions under existing toolbar categories. See here:...
Sure, I can put together a small example project shortly and contact you directly via email.
Thanks for getting back to me so quickly! Yes I've confirmed that there is a a Amplify Motion Obj on all the mesh renders in the cockpit during play.
Hi Ricard, We've been using Amplify Motion for several months now in our project (a first person flight sim) and it's really helped with the...
Its great to hear you have more support and documentation planned, I'm sure that will help people get started. Also great to hear about the...
I've just got P.A.T.C.H. set up and working, and so for I'm pretty happy with it. However I do have a question and a few suggestions. First, how...