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Hi, i have this: ser = serializedObject.FindProperty("buttonIMG"); ser.objectReferenceValue = EditorGUILayout.ObjectField(ser.displayName,...
After a git merge unity takes a loooooong time importing assets, i can see under the Hold On window its reimporting assets that werent even...
It worked. Thanks!
So I did all the steps when updating to 2018.2.2f1 (from 2017.3.0f3), and all my textmeshpro in the scene are saying the associated script cant be...
I can see that when I create atlases, unity automatic uses it when I reference individual sprites on inspector, as the visual differences are...
A single foldout field inside OnGUI will be affected by ALL foldable elements inside the property. With means if you have for example, 3 foldable...
Just got this in unity 5.5.1f1, when dragging a prefab into the scene, theres also ui in the prefab (and lots more stuff)
Im having the same problem, but not in the first run, just after using SceneManager.LoadScene, the rects on awake are not set till it reaches...
(3th person camera game) Every time my character enters in certain areas, the camera should follow a smooth path and go up to view the entire area...
So, Im having that problem with unity 5.1, and not even setting the group by code is working.. It turn the toogle button off doesnt matter where...
S*** solution: static public Vector2 ComputeRectToContainString(float minW_p, float maxW_p, float minH_p, float maxClampH_p, string daText_p,...
Check my function to calculate the correct rect size, considering word wrap: static public Vector2 ComputeRectToContainString(float minW_p,...
Check my function to calculate the correct rect size, considering word wrap: static public Vector2 ComputeRectToContainString(float minW_p, float...
I created a wrapper for itween´s valueTo function, I call it iTweenedValue, its been working osomly till now, where I realized if I have more than...
I found lots of posts where ppl do that, and I found no posts talking about the problem I think Im having...so Will AudioSource.PlayOneShot...
Cant find a clear answer, just old posts..Is it working just fine?
So..I did a test case, things seems to be in the right path but, how the hell can we test it? -_- Heres what I did: // Use this for initialization...
Hi After the game ends or player quits, we need to send all player data to this server..This server isnt our, is our client server, and we dont...
you mean Shadow.transform.parent = NPC.transform, am I right?