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Thanks to everyone who tried to help. My code was fine, but it needed to be in FixedUpdate(), not in Update(). I don't know why. It works now.
Thank you for that insight, I will report back
Thank you Piflik. Is using a LayerMask the thing that makes the difference? I will try it and find out. I appreciate your help
I still have no solution so I am think maybe I need to file a bug report?
Thanks for your response. I will try and mess around with it a bit, maybe attach it to a dummy camera that I don't use. One question: Why would...
Hi Please can you be more specific about what solved your problem? I have a very similar issue, please see...
Sorry for the cross-post, but I didn't see this forum till now and it is way more suitable I have a raycast which checks if a linerenderer hits...
I have a raycast which checks if a linerenderer hits an object. It works if I build it under Windows or Mac standalone. It works in the editor...
Hi Steve, thank you for you time. I have discovered a very simple method which suits me as I am scared by the words 'proxy class'... If you add...
Thank you. Is that all it can do? Are you saying that Unity cannot consume a Webservice?
I have trawled a fair bit on this one. I have made a web service that has a WebMethod that returns "Hello World" and tested that it is available...
I assume it's Ok to finish this topic in this thread as I can't move it... I am not sending a second event over the network. I'm not even sending...
My Player object has a shield gameobject as a child. This activates when there is a collision. I do this by altering the alpha of the shield...
Hi I have a customized GameObject I want to instantiate. The class is called Player. The PhotonNetwork.Instantiate method only seems to accept a...