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I'm getting this error too, however it also comes with a location that makes no sense to me: Error: You are pushing more GUIClips than you are...
Apparently the drop down box has its own canvas with its own GraphicsRaycaster. I have not yet found a solution on how to fix this considering how...
I must be doing something wrong, here but I can't see where. I am building a game with the new Unity Input System and am having a hard time...
I am having this problem of freezes on both Windows and Mac machines, with 2020.3.21f1 and 2020.3.22f1. See...
Opening the project on my Windows machine with the same version of Unity results in that Hold on... progress bar appearing. Same results. See...
I installed a newer version of the editor but the same behavior happened. I also noticed there's an editor-prev.log? This was also created today....
I am experiencing Unity (edit: 2020.3.22f1) becoming unresponsive at various moments during its use but quite frequently, on macOS Catalina...
The bug has been reproduced and the tracker can be found here:...
I'll try that, and I'll report it as well. Cheers!
Changing the z-positions of each tilemap did not make a difference. The glitches still occur on each one. I've also tried changing the...
It is a single tilemap, though there are other tilemaps below. If there was any z-fighting I think it would move differently and be more clearly...
Hello, I am creating a couple of tilemaps stacked on top of each other (in the end I'd like to have about 100). But regardless of that, when...
So yeah false alarm, it was my own faulty code. This topic can be deleted/moved/closed. Sorry for the hubbub!
Yes after posting this I've too come to the conclusion that this is very likely - I will test it soon and post an update.
I've run into this Unity editor crash with only the Jobs package installed (not using Entities). It happens with the latest and one earlier...
I have a tilemap set up with a swizzle of XZY (instead of XYZ), because I want to combine 2D and 3D, with the Tilemap orientation properly set to...
It's not related to Unity's 2D tilemaps. It would've made storing mapdata a bit easier. But I've decided to break it down a bit go for a simpler...
Again, answering my own question. ScriptableObjects in memory are not serialized, according to what I could fine. Not even when they're stored in...
Hello again :D I have a different question. I am using a ScriptableObject called Map, which creates Tiles (also ScriptableObjects). These are...
As is so often the case, I figured it out and it was MUCH MUCH simpler than I anticapated XD Just add the [Inspect] attribute to the desired...