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Thank you VERY much for this magical journey you've assembled! <3 I can definitely use this knowledge to more confidently read and reason about...
Thank you! <3 That information helped a lot! You've made my day :D I fixed it by simply disabling the GameObject with the vegetation system, and...
Thanks again for replying. I appreciate any help I can get! I've had the debugger attached prior to posting here, and it sadly doesn't yield any...
Thanks for the replies <3 The debugger doesn't help, when the thing that's crashing is the call to Unity's own SceneManager.LoadScene(). I can't...
Hello I'm trying to reset our game by calling SceneManager.LoadScene(InitialLoadingSceneName, LoadSceneMode.Single), and it (mostly) works the...
You wouldn't suddenly owe them $900.000. As I read it, it works like this: - Each month Unity calculates the revenue and number of installs that...
Well, at least they're looking into a solution.
Thanks for keeping it up <3 The fact that Unity Answers still has solutions to bugs and annoyances that are over 10 years old and still...
This is only half the solution. It still does all the concatenations needed for the call AND performs the call, it's just that it doesn't write...
I think I'd rather remove the animation of the variables I don't want to have locked, and instead use events (Animator Events using the asset...
Easy one-click fix. No logging out needed. Thanks!
It is a bad solution to a design-time problem. Your code is executing code that changes something every LateUpdate(), something that your Animator...
This is not intuitive at all. We really need to disable the Animator in order to change anything either of its animation clips touch? So we can't...
That's true and neat, but it's really annoying to have to negate the weight of something, just because it has to be connected to something.
Adding to the choir. We're on 2021 LTS and this error comes up every time I save changes to a prefab. I found a fix for another issue that might...
For me, it was an asset that was using those colored icons on their scripts to make them easy to find. I'm still getting this, though: [Worker0]...
I just want to add, that we are seeing the same things using URP in Unity 2021 LTS.
Still getting this in 2021 LTS with Vegetation Studio Pro. Why is the world like this? How do you make a setting in your program that isn't saved,...
This script is amazing! Could you please add a license, so others can use it?
That is fascinating information! Thank you very much :D That is an odd choice, though. Why is that not documented? You get that value whenever you...