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@Stephan_B it seems you've hardcoded a minimum angle of 15, although it's not in degrees. I need mine set to 5 degrees (whatever equivalent units...
Why is the Softness value in RectMask2D a Vector2Int instead of a Vector4? My team would use RectMask2D for a lot more things if Softness could be...
Would be best if this was an option on the TextMeshProUGUI component itself. Edit: I just found that there IS an option in TMP Settings called...
Interesting about the framebuffer fetch, thank you. Yes, these are the things my Rendering Engineer is mentioning. I just wish I could do it more...
Nope. Using Cameras is a shortsighted solution. That method only serves to blur the environment behind a UI, and is isolated to a single Camera. I...
This does not solve any issue for me. The idea of a screenshot is to NOT use Cameras. We need a way to take screenshots at lower resolutions. If...
No. This causes a massive hitch of like 5 seconds on my high end iMac.
I wish Unity would prioritize this issue. I work on mobile games and want to use blurred screenshots for UI panels. But I can't capture a...
Still happening in Unity 2021.2.5f1, I'm sure plenty of people submitted bug reports.
This used to be controlled simply by setting a dropdown option on Event System. The reason this should be more accessible is MOBILE GAME...
@Tim-C and others mentioning texture hacks... Many, many elements in a modern UI are made with no texture assigned, only a color selected on the...
Any update on this?
@Stephan_B I'd like to be able to do this in a large project right now to do a gamewide font swap quickly and easily. I've had a realization that...
This was a known bug but Unity failed to realize it is in more versions than they supposedly fixed, and they closed the bug. So I'm in 2020.3.2f1...
I've been constructing and animating Unity UI and VFX for 8 years now, using custom inspector tools to complete my workflow. I can tell you that...
No, no no. This is not a solution. This is a different feature. Interactable is related to Disabled on Selectables. There is a difference between...
@Gregoryl It is NOT fixed in CM 2.6.1. For those needing a workaround, you get the same functionality if you use the animator to enable the...
@Gregoryl And where are you with this? Blocked by the issue currently. I'm using an animator with static (non-animated) states that just have a...
@runevision We are in 2019.2.7f1 and the prefab system is ruining my life in the UI. Thanks to a decision made early on to make entire menus...