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@kulesz is there a way to modify the vertex shader so that based on depth of an intersecting (layer filterable) object it will lessen the amount...
in my case i just have the AI code run on the server side. obviously transforms and animations and what not need to be synced. i've been working...
I'm literally just replacing the navmeshagent integration with astarpathfinding. whatever the system currently supports should still work. In my...
I'm currently working on swapping the navmesh system integration to AStarPathfinding and already have it kind of working. If anybody is interested...
old post, but uh, did you ever figure this out?
Thanks. Of course that software is crazy expensive. On another note, not sure if you've seen this. I just stumbled upon it. Someone got...
@Darkcoder is there anywhere I can find a good explanation about how to build a new world texture/heightmap and how to define the areas for...
did this ever get figured out
Yea i saw those, but that twin stick shooter sample doesn't seem to be in there. Guess it got outdated. Thanks though!
I was following this tutorial for the unity input system and wanted to look at the sample project, but the link in the video description appears...