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Legend. Thanks Cascho01.
Still lost on how to use my externally created lightmaps even after reading all of this. Most people in the archviz field are artists and not...
I was trying to use that script with the new standard shader. Surely there must be a way that we can use our own externally baked lightmaps with...
I have posted in the scripting forum that I'd be willing to pay to have a script written to be able to assign a lightmap with the standard shader....
Will look into these. Cheers. Would be nice just to be able to have a slot in the Unity 5 standard shader for an externally baked lightmap.
Thanks for the link. I'm able to use lightmaps with legacy shaders and other custom shaders written by others but was hoping to take advantage of...
Hi all, I work mainly in 3dsmax and use vray to render out my lightmaps. Problem I am having is that in Unity 5 I don't see a way to use external...
Hi all, I have baked all lightmaps in 3dsmax/vray into uv channel 2. I'd like to use the new standard shader instead of the legacy shaders but...
Just purchased this and looks promising so far. Has anyone modified the shaders to include a slot for a lightmap?
Solved with "Queue"="Transparent-1" Cheers, Rob
Thanks. This works great but am having an issue. Objects with this shader attached are disappearing when viewing through glass but only when I...