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Thanks for this, but I'm not really getting how to import it into my project? I don't see a `Dark Runtime Theme.tss` file in the repo? Thanks!
Hi Folks, I'm thinking of creating a library (for Race Timing) using UniRx. I am trying to use UniRx internally and expose UnityEvents to the...
@RGV managed to get it working by changing the API compatibility level in Project Settings -> Player -> Configuration to .NET Framework. [ATTACH]...
@RGV Did you ever find a fix for this? I'm finding the Unity Editor Mode a pain too
Did you ever find an answer to this? I'm having the exact same problem (reflections on a car)
Only seeing this now. How did you get on? I made a very basic custom solution that allows me to move between controls on a page (only buttons...
This is great, thanks a lot Adam! Hoping this will make state management a lot easier. I'm starting to use ngrx (an Angular Redux...
Brilliant! That will be perfect :). I think I'll have to roll my own basic menu navigation in the mean-time, but can't wait to try it out when...
Hi Rene, are you intending to include player specific menus? It's something I'm having difficulty with in the current Input + Event System. Is...
Hi @eron82 , Does this still work for you in recent versions of Unity? I'm having trouble getting it to work for my splitscreen game Thanks for...
Sorry, but that's not true. You only get trigger collision events if you check Kinematic, which does not give you enough information in some...