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Hi Kyriew, Unfortunately we had to remove the tool from the Asset Store as it was getting impossible to support it for URP. Every time a change...
Just for clarifications, the code that I did it is not using this API (only URP), but I think it can be adjusted. The basic idea is to store all...
Hi @YuriyPopov, The occlusion culling is following the standard approach from Nanite. Use the previous frame to do the culling for the current...
The new code seems to solve some issues and I think it will work correctly with multiple lights. @mgear I also tried to do your test using GPU...
Hi @hsxhuang, We managed to make a new video for the requested feature. It is showing you from start to end what you need to do. One note the...
Hi @hsxhuang, That is an old video when the code was still in work. I'll make a new video showing the same thing but using the new implementation....
Hi @al3d, Thank you for your interest. We like to be transparent, so if you are going to use it for VR we don't recommend it right now. We have...
We've added a poll to address the comments about the tool. If you want a live demo of the product, please vote for the preferred day of the...
New demo video has been released. [MEDIA] Let us know what you would like to see in the next video.
The tool has been finally approved. Here is the link to the tool on the asset store: https://assetstore.unity.com/packages/slug/197929
I submitted the tool for approval on 14 June and is still not approve. It seems that the people that needs to test the tool they cannot follow the...
Hi @aleksandrk, I'm not sure how to report it, so that's the reason I added everything with a simple example that can help re-create the issue. By...
Hi all, We added a new video with the current demo scene that the project will be delivered with. Some info about the scene: Over 150...
Hi @FiftyTifty, Yes we considered a lot of things, the main issue are the moving lights with moving objects. The static lights with static objects...
Hi @JacksparrowPhillip, At this moment we don't support Builtin RP. We had supported it one year ago, but we will investigate how we can add it...
Hi @FiftyTifty, Indeed having only one light is not ideal, like I reply in the previous post we are investigating the support of 64K lights per...
Hi @passeridaepc, Thank you for your feedback this is very useful to know the needs of the users. When we said we would like to have our own SRP...
Yes, this kind of feedback is interesting for us, what restrictions you want to see gone? We didn't check HDRP, but we assume we have the same...
The feedback is actually on the post, after you read it, are you interested in the package or not. We don't have a test package. Initially we...
Hi all, We updated the first post with the current know issues and limitations. We are not sure that the current version is a good release...