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Hi! Very cool package! Unfortunately it doesn't work with array of SerializableType - it produces nullref exception when I try to open type list...
Bump. In my case it's reproduced by calling gameObject.AddComponent <AnyComponentType> (); from OnValidate(). Console output becomes unreadable.
I was greatly surprised by this behavior of GetSiblingIndex too. I think some caveat section must be added to...
Getting same issues as greg: aabb spam from particle systems and disappearing trail renderers. Particle system bug is the most critical thing....
You already answered this by yourself at answers.unity3d.com, i'll just show the right direction to the people like me, who got there with the...