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Getting the exact same issue with 2021.3.13f1 on macOS Ventura 13.0 It does not seem to be related to any of the code. The same project opens and...
Hey @alexanderameye great shader. I managed to get the shadows working in an unlit shader. How can I make it so the unlit shader object can...
Is there any easy way, other than visual + trial and error to calculate the rooms xyx, and position offsets? Say I need 10 floors.
Same issue here... did you end up finding the cause of this or any clues you can share? thanks
Can't find a solution to this... I'm not using Rider, only MonoDevelop on mac. It's making it impossible to debug. Compiles fine in Unity...
I am using: - Monodevelop and Unity3D 2017.3.0b8 - TextMeshPro-1.0.55.2017.2.0b12 getting the error when building to debug in Monodevelop. Not...
I'm getting the same issue. I have delete all TMP + plugin and reinstalled the plugin and still getting the issue.
Having issues running TerrainComposer v1.54 in Unity3d 2017.2.0.b10 I'm getting error in the editor related to...
That's super cool thanks for sharing. @Cascho01 how can we have 2 or more planes that aren't perpendicular. I'm still new to SF and can't figure...
@Omniroth That's because for delegates, anonymous methods (C# 2.0), and lambda expressions (C# 3.0): So when you do: int index = i;...
Just bought the package, great work on the demo and plugin. Having some problems with RTS setup on mobile. Testing on iPhone 6, the touch seems...
Similar situation here as @Gamershaze using 5.1.3 and can't go back to previous builds and we are getting the same crash when loading certain scenes
This crash is still there in 5.1.2 when Destroying an animated object. EDIT: In fact this is so bad it's crashing the Editor as well, not just on...
This is driving me nuts for hours! I haven't changed anything only ran some OSX update. I've uninstalled and reinstalled the JDK, as well as the...
Thanks for the excellent plugin. Is there anyway we can use "Sorting Layers" Unity has. Having problems with Zorder of the textures and can't...