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So I just found out about this asset a few hours ago while searching for "waterfall" in the asset store and it looked very useful. Now the asset...
@dogmachris Are there any plans to make a two-sided / underwater-surface shader for mobile? I'm not sure exactly what it would be like. I'm...
Surround your water with a collider marked as a trigger and then use OnTriggerEnter or OnTriggerStay functions to detect when the player is in the...
The fancy PC shaders do not work with Single Pass right now. I'm hoping dogmachris will learn what he needs to learn to get it working!
The Aquas package includes a version of the GlobalFog script. Maybe it's an older version? You should try this: Reimport the Standard Assets...
I just bought Aquas Lite to check it out and will most likely upgrade to the full version (I really like it so far). I'm using it for VR, so add...
I just re-downloaded all four parts, told 7zip to unzip UBER_1_03.ZIP and it said: Can not open file '[blah blah]' as archive (It didn't actually...
I haven't been able to update successfully. I downloaded the four parts (.zip, .z01, .z02, .z03) and Windows recognized the .zip as a valid zip...
I have a few questions after reading the documentation and trying some things. If I'm using deferred lighting, do I need the camera component...
Version 5.1.2p2 (released a few days ago) restores this functionality, it seems. I'll have to look at your documentation to find out how to set...
I'm running the beta / release candidate version Unity 5.1.0f1 and I get that error when I try to open the Terrain Composer window. The window...
What's the status of the Horizon[On] version that works with TOD atmospheric scattering? Will it be in the asset store soon? Is it available...
I just bought this asset and started using it with Time of Day. TOD has a new Scattering image effect that adds fog that blends in with the sky...
Is it possible to make the new Scattering effect play nicely with Horizon[On]? The Horizon[On] geometry seems to get treated as if it's...
This is not an issue with Terrain Composer, but is a "limit" of RTP. RTP doesn't let you set different scales directly, but it's not as bad as it...
Think of it like this: the trees that are output from each filter are added together. You need to look into Masks to achieve what you want. For...
I did some more investigation and it looks like the dark rectangle is probably related to the "spot cookie" on the light (it's a spotlight). The...
I'm having some issues with mesh blending. I'll start with the one that I can describe the most easily: receive shadows doesn't seem to work....
Thanks for uploading the video. I enjoyed it quite a bit. I didn't know some of those features even existed, and now I'm looking forward to...
Thanks for all of your help and hard work! I was able to get it working. This is what I was missing: I had to open up the built-in terrain...