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Great work. Are these improvements across all the RP? (BRP, URP and HDRP)
No lightmaps is confirmed or just assumption? Based on my information APV is currently just addition to the lightmap system (replacement to the...
We are doing inverse process. Identifying only the variants that will be used and during the strip process we discards the ones that are not...
@AljoshaD Hi, since 2022.1 alpha is already out and there have been quite silence about what is going on under the hood since the initial...
Yes, DX12 and Vulkan are slower then DX11 in Unity, but this is due to the current implementation rather then due to the API. Based on the...
@ali_mohebali Hi, quick question. We are evaluating API for our next game which is going to use HDRP. We are choosing between Vulkan and...
Hi, any news?
We have switched from built-in to URP for our game Hobo: Tough Life which was recently released in full version on steam. Working with URP was...
Related post: https://forum.unity.com/threads/memory-and-performance-issues-related-to-shaders.1155863/
Hi, we are facing performance issues with addressables that are linked to the shaders. We have custom hierarchical structure of models in our...
Hi, your asset looks really robust. However what is happening under the hood when streaming from disk? Are you using some proprietary streaming...
Our game Hobo: Tough Life was recently released. Using 2020.3.4 + URP (10.4.0). However we have highly customized shaders, own GI system etc....
@larsbertram1 Hi, two questions: 1. When using tree creator there is no shadow fade between billboard and 3D mesh (shadows pops in/out without...
@Unity_Javier Hi, with the latest versions of Unity (currently on 2020.2.7) we are dealing with sever performance issues. Changing single line...
@dieterdb thanks for the advice! I've solved the issue. The problem was that the RT passed to the resolver had to be manually created using the...
1. Please link this to the texture quality parameter in the Quality Settings, because it is quite annoying to balance multiple texture systems...
Hi @AljoshaD, two questions. 1. How to adjust global mip bias offset? Reducing texture quality is crucial for lower quality settings...
Hi, just downloaded the trial and all the shaders are broken. Tested on 2020.2.0f1 + URP 10.2.2 [ATTACH]
Hi @AljoshaD, great video! We were using granite in the past with built-in RP, however we have switched to URP and we would like to know ETA for...
Hi, shader graph is great, but some things are faster and easier when directly done in the shader instead of nodes. Because of that and because...