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I'm still having trouble with this, is there some way besides torque that I'm supposed to be turning about a joint?
I have a rigidbody connected to a configurable joint that has a very low level of reactivity with respect to torque. I can apply a huge amount of...
I have tried turning vsync on and off, and my fixed time step is set to be the same as my fps (0.01666667 for 60 fps). With both the default...
This game is quite bare bones, so yes I'm sure this is the issue, for some reason when doing things in the way you suggest it's slightly more cpu...
I want to have 100s of objects that each do something every 5 seconds since their creation. I just need a rough approximation of the time passed
Is it possible that it's his computer?
He's on Windows 8, I'm not sure if that helps or not!
[IMG] My friend gets the above error while trying to play my game, what should I do about this?
I have Unity Plus and my account seems to be seated but I cannot disable my splash screen, although I was never prompted for my license key, what...
The answers on a lot of the threads I've gone through are quite old, I was hoping there was updated information. Furthermore they aren't actually...
Currently in my game a lot of events are triggered from within an animation and occasionally they seem to be skipped over. It's imperative that an...
Can fmod be disabled?
Is there any other information I could provide that would be useful?
[IMG] This is the result of the profiler, I've tried deleting most of my textures and it didn't make much difference. The standalone game takes...
Hey Forge developers, I desperately need your help. I've recently found out that some people aren't able to connect to either my vps or my...
[IMG] I do have it visible in the gizmo list, any other ideas?
I'd like to play around with anchors but I've noticed that they're not visible! I recall I was once able to see them, does anyone know what I...
I have a button/raw image ui component, there is a color tint transition, and there are triggers for pointer enter and pointer exit. As it stands...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.Networking; using System;...