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I see your point, and thank you for your fast help! My product differs a bit between the two platforms, that's why I need independent managing :)...
Hello, I bought this product on 14th of February because I needed Billing V 5.0 in my Unity 2019.4 android build. It worked flawlessly, saving me...
Hello everyone, I'm trying to customize a shader in order to blend the built-in Unity_GlossyEnvironment reflections with a custom texture...
As always, you are amazing! Will join your discord later today :) Your solution comes in just in time for publication :)
[IMG] [IMG] This is part of the settings, I didn't alter any of the pacejka coefficients, so they are pretty much the one you setted :)
I always appreciate that you keep helping customers in the long term, it's an invaluable add on to your products!
Hi there Rhodnius! I have a new question for you :) I'm on IRDS v 3.2.6.1, and nowadays I'm experimenting with changing tyres from "Default" to...
Once again Jose thank you so so much for your help! You’ve been very kind to arrange a google meet and rule those bugs out! Once again, this...
I appreciate your cooperation, and most of all I really appreciate the commitment you have for your product and your customers. Let me fix some UI...
Sorry to bump the thread with a second post. But every day that passes, my game keeps getting bad ratings because of these bugs and I need to...
Thanks for the quick response :) At that time we had another kind of issue with pitstops: cars were entering the pitlane, and then suddenly began...
Hello Rhodnius, I recently updated your package to v 3.2.6.1. First of all, let me say thank you once again for your amazing work, this new update...
Hi there Rodnius. I have some issues with subtracks. I have a main track and two subtracks: -Subtrack 1 should be used only when the cars start...
Wise words, wise words... I definetely gave up and switched back to a working configuration.
Just tried that too, but it didnt solve the problem :( The most frustrating part is, when opening XrPlugin Management, it keeps "forgetting"...
No, I may be missing something somewhere. In the editor the project runs fine, but when I deploy to Oculus the 3 loading dots appear, but the app...
I gave up on it, I'm switching back my project to OpenGl. I tried Dragnipurake97's solution to no avail. Hope they'll sort stuff out. Thanks to...
Thank you very very much for helping! I tried the way 1... but there's no "SetFoveationLevel" in my Unity.XR.Oculus.Utils =\ Am I missing something?
Hello guys, I'm having a hard time with making Vulkan work with my Quest app. When bulding and running it, it simply crashes at startup (it didn't...
I see your point, guys, thank you! One never stops learning new things :D I'll get in touch with the plugin's dev and see if he can sort this...