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The 64 bit editor should be one of the top priorities - niceties aside, as I myself really do appreciate what the Unity team do! The 64-bit editor...
Brilliant lol
Note that animController.SetBool("Dead",true); triggers the animation, likewise setting it to false sets it back to idle.
Hi there, I've been dealing with an animation bug all afternoon and it's leading me to believe it's an issue with Unity and Windows Phone....
Closed. Yeah seems I shouldn't work late at night. Was a silly question, closed the post on Answers and until I work out if I can delete the...
Should probably have posted this on a Msdn somewhere but here goes. I'm beta testing a game I've made, the In-app purchasing works fine. Is...
Recycle them. Once a platform has been used 'gone off the screen' place it ahead of the 'runner' in it's new position. Destroying would just add...
Hi there, I've got IAP working on my app whilst running it in debug mode(Master if that makes a difference) through Visual Studio. Whilst...
[CLOSE] Hi there, Firstly I did just write quite a lengthy description of the problem on answers so the link is here:...
HI there, thank you both for the replies! What I believe I was doing was was using the '+=' operator to assign rather than the assignment...
Hi there, I'm trying to implement IAP for my windows phone game. In a unity script I define an Action<string,bool> Foo , and in the UI thread...
This thread is now closed, so until I work out how to delete it (Please feel free to reply on how to do that lol) this post will have to suffice.
@Tautvydas Thank-you! Been searching for that nugget of info for the past three hours!
Hi there, I'll keep this short as in all honesty I did just post a question on Answers, but don't hold too much hope for finding the answer...