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I think I fixed it!! What I'm assuming happened, is because the moment there are enough players every frame is starting a new countdown coroutine...
This is the lobby script: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using...
I created a brand new gameobject and added a brand new script to it with the code in your reply inside. its still happened twice. Even after...
The issue is that ever script gets ran twice. For example, if i have just a single script on an otherwise empty object with just a simple...
DontDestroyOnLoad is'nt actually part of the code I added it purely for testing purposes. I was really just trying anything that might tell me...
I'm using Photon to create a multiplayer game but something has gone wrong and I don't understand how or why. At first I had just a little "game"...