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Shouldn't it be the prio here to find out why the vertex data is invalid, but in uGui it works? Also rendering 3d objects works fine. I think...
Thanks for clarifying. Are there any plans to add a more generic texture compression fallback, or specifically an ASTC fallback?
I think it's best to wait for @tannergooding to optimize the code and discuss the results afterwards. I would personally not be too worried that...
I think in this case going "all out" would definitely be interesting as it could show us how .NET can perform in an ideal scenario. It also seems...
I think this is not really a big problem, as with NuGet Support I would expect us to be able to just use any other .Net math library and compare...
I can verify the trick / workaround is to put the big picture image in the StreamingAssets and copy it to the PersistentData path on android -...
You can use ATSC compression for Android instead (see project settings) - this will work and probably is a better idea than etc/etc2
If you are using sprites and are building for a mobile platform you are most likely using atsc or etc compression. The problem is as I understand...
Can you clarify that Google Play "re-arranges" stuff - and what setting are you talking about exactly? Currently we can only see that Google...
I think you can use the feature described here: https://developer.android.com/develop/ui/views/touch-and-input/gestures/gesturenav You will need...
The log would indicate the app dies due to not doing anything. Have you added a startup example scene? (with camera) If there is a message shown...
You are bringing up a very good point. For Some reason the addressable system has a plethora of configuration options (for the build pipeline +...
You can use LevelPlay by Unity instead if you don't like admob. Most likely however you forgot to set your devices to "test-mode". Especially in...
I would not necessary say it is stupid. The problem of infinite loops is actually so commonly encountered that it has it's own name + wikipedia...
In the "bad log" it still seems at the end as if unity ads is initialized and trying to download something - so removing any dependency to Unity...
Yep we are still using 2022LTS + URP
Well we can see in the good log that unity ads initializes itself after some time - while this seems not to be the case in the bad log? Have you...
I cannot really find a recommendation to use "Use UnityWebRequest for Local Asset Bundles" in the mentioned blog post. And if this is already well...
You can also just release an app without admob, you don't need to publish it, just get it reviewed by apple. Afterward you can update the app and...
Usually after the Made with Unity screen (splash screen) the first scene is loaded + all the Android Initialization Code is executed. If you for...