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[ATTACH] [ Tag Action Text ] It make your <Tag> with the Actions to use in a text. I think that it is a general work to this function adding a...
hondamaxさん、以下を試してみてください 1.MenuItemsNumberManager.cs内の"Ist.hideFlags = HideFlags.HideInHierarchy;"を検索し コメントアウトする...
hondamaxさんアセットのご使用ありがとうございます >”あなたのゲームのプレイヤーがキーコンフィグするシーンに加えてください” >というのはプレイヤーを操作するシーン全てにjInputMappingSetを加えるということでしょうか...
To all, I do not know whether your game is 2D or 3D, your supposes situation and so on. So In that case, I can only write a vague long answer. If...
Hi, reese015. Probably to do what you want: 1)RenderTexture 2)CommandBuffer 3)ParticleShader and Script use world position means of one of these....
Hi, raincrow_. Thank you for purchasing. This asset masks textures such as image and sprite and so on. "scroll rect" is component for scroll(As...
Hi, Bryan Cancel. 1.Yes, this asset works comfortably on Unity2017 as long as I try. However, do not forget that Unity2017 itself still contains...
Hi, there. Ver.1.20 of this asset is OUT. First, we supported Unity 2017 In this version. In Unity2017, the Unity specification of wrapmode has...
Hi, b-cancel. I could not know the exact situation you said. >I have a mesh-renderer that is creating an arbitrary shape of some solid color...
Hi, philip368320. That Framework seems for line up 3D GameObjects. Specifically, what thing do you want to mask? In that context, Texture of 3D...
kamihiro74さん、こんにちは。 Unity自体が対応していれば基本的にこのアセットも機能するはずです。 ご購入後の質問という事ですので、ご自分で実際に試せない環境のお話でしょうか? iOS,Androidの話でしたらOpenGL...
Hi, there. Version1.13 is OUT. It has corresponded Mask to Render Texture with shader and particle. Usage is same as normal base texture. I hope...
Hi, idavida. You want to Masking to RenderTexture with shader, isn't it? OK, it is not corresponding now, but perhaps it is able to added...
Hi, there. As mentioned above, I set the price to almost the original price. It corresponds to the fact that official specification of Asset Store...
watanabekoudaiさん 想定通りの動作ができたようでよかったです。 この場合、ユーザがもし各arrowKeyをjInputでマッピングした場合に、jInputからの挙動とUnity標準で設定した挙動が...
watanabekoudaiさん MenuItemHeadingsに項目を作らない=jInputでマッピングしない(関与しない)という事ですので >UIOperationSettingsの部分はMenuItemHeadingsで作ったもの以外のは受け付けないのでしょうか?...
Hi, there. The official pricing specification of Asset Store has changed, so price is little rising now, but this is ALL asset in store recently....
Hi, there. Version.1.65 is corresponding Unity5.5. And the official pricing specification of Asset Store has changed, so price is little rising,...