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I've just released 2.17 Beta 3 (see the original post for details and download link). Here's what's new: Features Dungeons can now be generated...
It should already be possible to spawn a required tile on a branch path with tile injection (in the dungeon flow properties): [ATTACH]
Congratulations on releasing your demo! The tags for doorways and tiles are completely separate. Tile tags are used by the tile connection rules...
Sorry about that. I assume this happened because I've changed the way I'm creating the 'DunGen Settings' asset (was previously created from an...
I've updated the beta build with this new feature. Branch start tiles can be set the same way branch caps are set (in the Archetype asset).
You can grab a list of all of the tiles from the Dungeon class after it has been generated (there's also a load of information about how tiles are...
There isn't a Discord server right now. I don't use Discord servers myself but I've been meaning to look into it. I'll check it out soon....
Sorry for the late reply, it's crunch time on another project so I'm struggling to find the time for DunGen support at the moment. I can't make a...
The only way to produce several paths through the dungeon is using the 'Connection Chance' setting in the Dungeon Flow to allow DunGen to create a...
Unfortunately, there's no way to guarantee that there will be multiple paths available. Even if there were a lot of looping paths to choose from,...
Sorry for the late replies. This kind of thing probably should be in the documentation. I've added it to my list of things to do. There are a...
The ratio of archetypes along the main path is determined by where you split the segments inside the dungeon flow graph, so if you split the main...
Yes, the FromProxy method is where the tile is actually spawned so you could set the name of the instantiated object there if you like. I'm think...
While DunGen can be used for 2D or 2.5D platformers, it can't guarantee that the dungeon layout will be a perfect square (or necessarily even...
There's not a whole lot going on in the new version right now, but I'll be adding to it over time. The release cycle for this version is likely to...
Sorry for the late reply. At the moment, there isn't a way to set the number of branches per archetype, but after looking into it I'm confident...
Unfortunately, this isn't something you can do out of the box right now. There used to be an experimental feature to attach a new dungeon to an...
There's no way to do that right now, but it's been requested a few times so it's definitely something I want to look into.
There's a new feature in 2.16.0 that might be able to help with that: With a doorway selected - if it isn't on the edge of your tile - there...
Sorry for the extremely late reply, I didn't realize there were new posts here. Usually I get an email, but I must have forgotten to clear my...