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No problem. Doing just that.
Hey, I have a question or you about shaders. I just finished converting the UMA core system to use the Universal render pipeline, and after...
I'm responding in the discord too, but here so it does not look like I'm ignoring you. Yup. It compiles. All purple, but it works just fine.
Yeah, I did pull the git, set to the 210 version (which seems to be the latest), and copied it into a URP unity project. Never saw a Top menu ->...
Universal Render Pipe solution? Apologies, but I'm looking for a solution to this: I need to merge the UMA kit into a URP project. Seems like a...
I’m on a bus headed cross country, so I got time to chatter... I think it’s a combination of things... 1. Game marketplaces are being flooded...
Well. Time for a 20 hour bus ride to get to the site. I'm off to train as a escort driver for wide load trucks. Good luck in your work, guys....
Uh... about that? If the market is flooded, all those jobs are going to get the overflow... So, aren’t they going to have similar problems?...
It’s a pity, then. A decade of skills, and I’m moving on then. Have a company needing flag drivers, and it seems that pays reasonably well......
I've been working with unity since v2.5, been on Upwork for the last half a decade with five stars and 100% satisfaction. And in the last few...
Good afternoon! After reading the manual, tried some things, and ran into issues: First, if you have noise turned on in the fog volume, and use...
Good afternoon! I'm currently doing a teardown of your plugin, and was needing to know: Is it possible to modify or add gui elements to the...
Well. Just opened forge for the first time, and... The docs don't work? I grab and paste the following code: using UnityEngine using...
All right, I have tried every method google would share, and nothing works… How do I detect the encoding at runtime. I have tried just about...
I'm currently looking into how to add a -ObjC flag in Xcode from unity, so it does not have to be done every new render of the project. Looked...
As far as I understand it, integrated can render it, just slower. The main issue is with shaders that use advanced tricks only available to dx11...
I disagree to some extent: Most people here are indy developers, and that almost always involves a few of the following situations: - They need...
As a Unity developer, I used Windows machines almost exclusively. Around a month ago, My tools expanded to include an i7 Mac Mini and iphone 4....
I am seeing the same issue as 'Ian Backlund at Work', and the session data on ios seem to be unbound to session. I've looked of your docs...
It's been a red letter day for Foolish Designs: TriBloom is out on the apple store!...