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this is the message that unity shows: Exception: System.IO.IOException: data error (cyclic redundancy check). :...
woooow thanks a lot i will study it for a while thanks :')))
hi, i have a problem and with it also a doubt... in my unity scene i have many buttons like 273, (i know thats a lot but is for practice) the...
alright thanks a lot that helped to sate my curiosity
wow thats a good one i should try it i think with the explanation will do, you say that "when called creates a new button" but in the case that i...
hiiii this is more like a doubt than a problem, i have a scene where i have like 23 buttons and i want to enable and disable some gameobjects with...
ok i will check it. thanks :)))
hiii, first time in this forum, i have a problem building my project. you see i have this in my editor [ATTACH] and when i build it, shows this:...
thanks, i will follow your advice and see what i got :)
Alright maybe i have searched the problem with the wrong choice of words... thanks :)
hiii im working lately in a project that needs to read a csv file and show the rows and not the columns, well you see most of the videos,...
hi good day i have problems interpreting the profiler in my game and searching for bugs or glitches this is an image of my profiler [ATTACH] as...
the jump() method is this public void ishitsideways() { if (isHittedside()) {...
hi good day, i recently found out that my game was lagging and at the moment i didn't know why... but a little bit of researching in the manuals...
i'm litteraly a rookie in this so that's why i use a lot of tags also i use this method to not use a lot of getcomponents on the update method and...
thanks i will see what is happening by debuging it thanks
hii i have a problem with my script in the editor it shows the next message [ATTACH] now i go to my script and find this [ATTACH] my code is this...
i have this problem with tilemaps you see i have 10 tilemaps in one scene but when i get to the tile No 5 this happens [ATTACH] this is an image...
thanks for your reply, i only asked if there is a way to have the same tilemap with two different tipes of block that one works as a colitiion...
the image is this if you cant see it tell me please [ATTACH]