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Hi, We are trying to run VFXGraph effects on mobile. For the most part it seems to work fine, but we are finding some effects just totally break...
Yes! Many thanks for that tip. If you are using unity purchasing from an assembly, make sure you add Assembly Definition References to...
Thanks heaps for the reply, I really appreciate it! Was really struggling to find any trace of this issue, so it's good to know it's not just me!...
We have an issue where if you force close the app while an Ad is up, the app crashes. Using AdMob and it happens with any of the mediated Ads. It...
Hi! Thanks for the great asset! But it's not working for me in 2019.2.9 I seem to get this every time I do anything. GYA - Import failed -...
Yes, this is pretty annoying, since apparently merely checking the assetbundle reference causes it to be "loaded", and will cause an error if you...
I agree! Seems weird that Git is free and Mercurial is not. They are such similar beasts. At the moment I am using Tortoise to push to a...
Master Audio doesn't seem to compile with Unity 5.1 I think it needs UNITY_5_1 defines.
Yes please, Mercurial support would be great.
Thank you Nerosam! Yes apparently WebAuthenticationBroker.AuthenticateAndContinue can only be called on the UI thread. Else you can look forward...