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Maybe I’m blind but what’s the API for accessing all of the “details” in the documentation. For example Rectangle has things like pivot but I’m...
Can't find anything explicit in the manual - does anyone know? Looks like editor only to me.
Right I get that part, but how do you visually represent them as a single entity?
Thanks for the reply, I guess I mean more to make them look combined. To give a better example of the effect I want to achieve, check out [MEDIA]
This must be simpler than I'm imagining but let's say we have a 3D piece of ground as a 1x1 square. I have some script that allows me to play that...
For anyone else looking, I found the answer I needed here: https://learn.unity.com/tutorial/editor-scripting#5c7f8528edbc2a002053b5f9
Unfortunately not, because that's only for Scene changes but if my active window is the game scene the hotkey should still work.
Hey all, What I'm looking for is actually pretty simple but I can't find anything that works online. I'm looking to add a global listener for...
That fixed it! Thank you!
Looks like it calls WaitForCompletion inside LocalizationSettings.StringDatabase.GetTable - is that expected?
Hm there are no instances of WaitForCompletion in my project, in the whole solution there is a ton.
We are calling the UniTask extension for it: await canvasGroup.DOFade(1f, _fadeTime).AsyncWaitForCompletion(); That's likely it, will see.
Oh actually - I think this is coming from a different place. All of our UI screens are Addressables.
Yes we only have two locales and both are marked as "Preload Table", and "Preload All Tables" is selected. Initializing localization is the first...
I get the error on a WebGL build in the chrome console: Exception: WebGLPlayer does not support synchronous Addressable loading. Please do not...
@karl_jones sorry for necro'ing this post but we're still having issues. I see "Initialize Synchronously" on the Localization Settings and enabled...
Hey all, I'm having some reference issues. I have a UserData class that stores some information about a user: public class UserData { public...
Hey all, I have a json array that has keys that map to an object. Those keys are UUIDs, how can I deserialize this into a Dictionary where the...
Nice! Thanks for the quick reply. I see, so the addressables just get updated remotely which contain the localization files. Awesome.
Got it to work, thank you!