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Hi, after upgrading my 2019.3 project to 2022.2, the new included `Unity.SourceGenerators` are executed for all my assemblies, in embedded...
So ECS only supports (mobile) VR games on Standard Pipeline (as URP is recommended for VR and not HDRP)?
I need a quick clarification regarding ForEach -> It is only useable from ComponentSystem, not JobComponentSystem, correct? So all the talk in...
Ha, Time Zones. I am on lunch break here. Thanks for your insights even so late in the night!
Thank you for posting! So if I understand it correctly, you use this for systems which request (via the constructor) dependencies for...
Is UniRx.Async different from the C# async/await (as Unity does now support it with the C# 7.3 support in 2018.3, does it not?)? Could you post...
Could you elaborate a little on this, maybe with a few code lines? It sounds like something good, but unfortunately I do not really get what you...
Yes, of course, I meant using physics without resorting to "classical" unity colliders and rigidbodies etc. (i.e. physics in pure ECS). Sorry for...
E.g. being able to use physics in pure ECS?
What is your performance with the example project from julian-moschuering? (Thanks for that!) I am getting ~ 8-10 FPS with ~2350 Cubes. By the...