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Am I mis-remembering about MapMagic talking about "eventually" creating planets with this asset :eek:? I think it was this asset anyways that had...
Curious, I assume that DarkRift is meant for normal 8 to 64player multiplayer games like Battlefield, etc, correct? I assume permanence is not...
Guys, he's been solid so far on getting updates out the door. Either the new networking code for Unity coming in June-ish has blown him out of the...
Not finding much information on uNet other than it being the official attempted solution for supporting MMO server development for Unity....
Yea I was more asking about any limitations to Bolt that may bottle-neck load balancing that I write custom with Bolt. That's all :)! I'm...
For those interested, I also found this reddit thread, of all places, to be very useful for design concepts....
\o/ bump
I appreciate this explanation. I may actually gut my currently RPC solution I've written for this. Let me make sure I understand this 100%. So,...
Sorry for the late reply, but I had essentially abandoned this thread since last year after all the negative garble that started coming through...
Yea, I'm aware about the client -> server relationship. When I was speaking about multiple helper servers running I was directly talking about the...
Hey Mr.Holm, I have a question regarding Bolt's flexibility! Currently, my concerns with the Bolt Engine is that there's just so little...
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Wait for someone to confirm about Suimono then bud :)! I can't do it myself yet because the asset is broken :(. The older Suimono version when PT...
Point #4 isn't needed to be provided by Planetary Terrain. We have Suimono which is essentially a solution that deals with the water plane itself...
There's a new lighting window for Unity5 that allows you to change surface "reflectiveness". I just found this watching a new unity5 "primer"...
This --^ I mentioned it before, but one of the largest problems with spherical terrains is that if the planet is too small it is extremely...
I've been searching around for quite awhile for an Atmospheric Scattering solution that works with spherical AND standard flat-terrain projects....
So I got TC and RTP working together, barely, but I've got a problem. How do I get rid of that "Repeating Textures" look? It doesn't seem to be...
Neither of those assets give what Planetary Terrain has given in the past (that is simply unfortunately broken currently). "Planetary Terrain...
Thanks! This is what i'm talking about though. Everything has changed since most of these videos etc were posted, and I'm shocked to learn...