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Why isn't this on the Asset store anymore?
Spoke 2 soon.
After adding my own character it doesn't seem to use the animations for the soldier. I marked the model as legacy. Pretty sure I followed the...
Hey ThrillKill, You were just awarded 500 cool points by me. Thank you so very much for the advice.
2 Questions for the Developer. 1. How do I remove the list of weapons on the top of the GUI. I cannot seem to locate where it's echoing that....
@nertworks - Try rebuilding the NavMesh. If the problem continues we'll go in more detail over skype. Very weird. I tried rebuilding the NavMesh...
I did the update. No such luck. Is there anything else I can try? also my player isn't in the scene when the ai first spawns. Is that causing...
"Stop" can only be called on an active agent that has been placed on a NavMesh. The agent is on the NavMesh. Please advise.
When adding a new weapon. What is the trick to making it stick in his hand. I see you have a skinned mesh render that calls to the hand as the...
Thank you sir.
You know what would be just peachy. A PDF that would explain how to add new weapons. This trial and error stuff is for the birds. Especially...
Nevermind I found it.
Thanks Stan. I got that one figured out. Back to the pickups. Still trying to figure out how to send messages to the player to make him change...
Also Anything I add new to the GUI won't let me click on it. Is there some mask or something blocking the mouse accessing other windows? I'm...
I added the multiplayer prefab pickups. But the player will not pick them up. What am I doing wrong.
This seems to work in multiplayer but as soon as I add another player it makes it so neither can walk around anymore. What should I do?
NEVERMIND i figured it out.
Thanks for the update Azuline. Looks like I would need to put that code somewhere in the WeaponBehavior.cs script. I made a fuction called...
Sounds like a plan. How would I do this? Possibly an if statement that said if collider == "Water Stuff" reinstantiate bullet at same speed....
Looks like I figured out how to make it pass through the water. But I lose the awesome ripple affect when the bullet hits the water. Any advice?