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How should we set the 4th one? This: "[?] I, ___ , confirm that this app, and any third party that interfaces with this app, uses the Advertising...
I also would like to know about the 4th checkbox. How to set this one?: "[Check Box] I, Name**** Name****, confirm that this app, and any third...
One more question about the "Keywords" setting possibility:...
And I found the correct explanation here: https://developers.google.com/mobile-ads-sdk/docs/admob/android/targeting
Oh sorry, I just noticed that this boolean (see attached screenshot) is probably the child targeting setting. It's label is just cut off by the...
Please add Playmaker action https://unionassets.com/mobile-social-plugin/playmaker-actions-187 to get the data from the users public profile into...
Hi Stan, 1. Please add descriptions for the "GAD_SetAdTargeting" Playmaker action to:...
I am not using these two actions now, so not a big problem for me, just wanted to let you know that when I click the Playmaker actions:...
Just bought this plugin and started testing it. I could build to Android device and test the banner ad and interstitial ad in the provided example...
I am using 3 Playmaker actions to post screenshots to FB, Twitter and Instagram. Please see screenshot attached. (Of course I am not using these 3...
I am surely not using anything in any scripts, as I am a designer experimenting with Playmaker. I don't touch any code. That script is not mine...
I deleted the "Android Manifest Manager" folder and re-imported just that part from the "Mobile Social Plugin" and now I can build again. But...
Just tested the 2 Instagram Playmaker actions and was delighted to find that they work without any problem. The post screenshot and the post...
By the way I am testing on Android platform. Is this the problem? In AN_ManifestManager.cs #if UNITY_EDITOR static public class AN_ManifestManager {
Unfortunately now when I try to build I get errors: Assets/Extensions/AndroidManifestManager/Example/AMMScriptingAPIUseExample.cs(10,49): error...
Than if I import the "Android Manifest Manager" again the error goes away and all seems OK for now, but as I am no coder I can just hope the...
I noticed a script compile bug: Reproduction steps: 1. Import Android Manifest Manager, 2. Check that it works without any problem, 3. Import...
Yeah that's totally understandable but still when using Unity 2D shouldn't you be able to do everything without "clowning around" with the Z Depth...
Does the Physics2D.GetRayIntersection method take the ordering layer into account? It seems like it does not. I have a bunch of sprites on top...