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Hi, bought the asset yesterday and had a question i couldn't find an answer to in the documentation. Is there some sort of Callback that can be...
Hi again, another quick question. Currently, we have our objectpooling set up in the main gameplay scene, which works fine when testing and...
Hi again, I actually managed to get it working with the original integration library, neatly pools, spawns and unspawns objects on all clients and...
Hello again, working on integrating the purepool asset in our mirror project right now, but we have 1 stumbling block so far. Using the Unspawn...
Thanks for the reply, this sounds like exactly what we need! will probably be back with more questions soon.
Hey, stumbled across your asset when looking for pooling solutions for mirror. I looked through your documentation, but there seems to be no info...
So what I'm trying to do at the moment is use 2 unknown controllers to control 1 player, if that makes sense. A steering wheel to handle steering...
I have found a bit of a workaround at the moment, if a hacky one. I use 2 players, 1 controller assigned to each so the unknown controller "axis...
Hey all, I recently purchased Rewired, joy to work with so far. I'm however trying to use it with 2 unrecognized controllers at the moment. A...