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This solution worked for me
EntityManager.GetSharedComponentData
My Project has the same problems while its path has no space...
All That goes well when I Add [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} into my shader. (It's all right...
I generate lighting for my subscene in Subtractive lighting mode. It seems normal in Editor,but all my rockes except trees turn to black in...
EveryDay I leave my lightmaped scene with many subscenes(144)open all night,it’ll crash on the next morning。Here‘re some error log:(the first one...
https://forum.unity.com/threads/the-aliveparticlecount-of-visualeffect-is-always-0-in-opengl.1183201/#post-7573873
How can I get the aliveparticlecount in OpenGL
[ATTACH] VisualEffect.aliveparticlecount has its value in DX [ATTACH] but always 0 in OpenGL [ATTACH]
Try to delete the ”Library“ files folder and reopen unity