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@Tethys I'm so glad you solved the problem and thanks for posting the solution for others to find.
@Tethys I still cannot reproduce this issue. The problem must be an interaction with another asset. Can you make a small terrain project with...
[IMG] @Tethys I used your settings on a scene I generated using both Tree Creator and SpeedTree trees and did not see the problem. Can you post...
@Tethys Thank you for the information. I will test the problem with the settings you gave.
@Tethys I can't reproduce the issue. What version of Unity and the assets are you using? Also, try turning the thunder/lightning off and let me...
@Tethys I'm not doing anything with the lighting mode in the Weather System asset. I'll take a look and see what may be causing the issue.
Updated shaders and code for Unity 5.2.0f3. Added new demos showing Terrain Composer compatibility. Caelum Gamma Color Space Demo:...
There is no option to "turn off" rendering of leaves on trees. I started down that path to create the effect of falling leaves for autumn...
@Teila All changes to the trees, details, and terrains are done directly through shaders and are updated when you add, delete, or change the...
@Teila This is not an add-on for TOD. It is a complete atmosphere, weather, and seasonal change system. The atmosphere, including scattering,...
It's Alive!! I've finally had time over the last few months to devote to the completion of Caelum. There is no other package on the Asset Store...
@namdo You need to use the fog settings in the ARS Weather System. The user manual lists all of the functions that are available in those...
@namdo Are you using Global Fog in the ARS Fog Settings?
@namdo Don't know what the problem may be. I just tried the web demo and the fog worked fine.
Thank you for letting me know.
@daschatten I can't honestly answer that question because I haven't used the weather system in a networking environment. I would tend to think...
Updated version 1.5.1 is live on the Asset Store!
Updated version 1.5.1 to support Time of Day version 3.1.0 is submitted to the asset store.
@Tethys Will get started on it immediately.
How about the ability to access get the addpass shader for a specific terrain instance materialTemplate? The only way to change values in the...