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https://docs.unity3d.com/Packages/com.unity.addressables@1.1/manual/index.html It seems to have recovered. Thank you
@unity_bill Thanks!
I am suffering from the same problem. I strongly hope that the APIs will be implemented.
private void Start() { Addressables.InitializeAsync().Completed += initialize => {...
I think a. Because, Release Mode is include 32bit and 64bit. You see that the number of files during the build is in the double.
This is the history of time is no problem. Xcode Build Configuration is Debug. Initialize engine version: 4.6.7p2 test start....
I try Xcode Build Configuration is Release. Initialize engine version: 4.6.7p2 test start. (Filename:...
I'm getting a NullReferenceException: A null value was found where an object instance was required. My code is here:...